Product
Splineworks
A modern vector animation and drawing tool for pros — timeline-first workflow, precision tools, and ownership-friendly licensing.
Screenshot / product mockup goes here (drop images into
/public later).Highlights
Designed around production workflows.
Timeline-first editing
Keyframes, layers, symbols, and motion workflows built for iteration.
Precision drawing tools
Pen/brush/shapes with transforms, snapping, and predictable behavior.
Cross-platform
macOS / Windows / Linux — consistent behavior across systems.
Performance-first
Built to stay responsive when projects get real.
Licensing
Perpetual, not subscription.
Buy once, keep it. Optional paid upgrades later — no recurring subscription required. Final pricing and upgrade policy will be announced at launch.
FAQ
Common questions
Is Splineworks available today?
This site is ready for pre-launch/beta. Replace this answer with your real status when you’re ready.
Will it support game engine pipelines?
That’s the goal — exports are designed to fit real production needs (frames/sprites/video as it ships).
Is there a subscription?
No. Perpetual license + optional paid upgrades later.
What platforms are supported?
macOS / Windows / Linux.