Product

Splineworks

A modern vector animation and drawing tool for pros — timeline-first workflow, precision tools, and ownership-friendly licensing.

Screenshot / product mockup goes here (drop images into /public later).
Highlights

Designed around production workflows.

Timeline-first editing

Keyframes, layers, symbols, and motion workflows built for iteration.

Precision drawing tools

Pen/brush/shapes with transforms, snapping, and predictable behavior.

Cross-platform

macOS / Windows / Linux — consistent behavior across systems.

Performance-first

Built to stay responsive when projects get real.

Licensing

Perpetual, not subscription.

Buy once, keep it. Optional paid upgrades later — no recurring subscription required. Final pricing and upgrade policy will be announced at launch.

FAQ

Common questions

Is Splineworks available today?
This site is ready for pre-launch/beta. Replace this answer with your real status when you’re ready.
Will it support game engine pipelines?
That’s the goal — exports are designed to fit real production needs (frames/sprites/video as it ships).
Is there a subscription?
No. Perpetual license + optional paid upgrades later.
What platforms are supported?
macOS / Windows / Linux.
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