Creative software for professionals

Animation tools for people who draw for a living.

Line & Vertex builds production-grade creative software for animators, illustrators, and small studios — fast tools, clear workflows, and ownership-friendly licensing.

Own it
Perpetual license + optional paid upgrades.
Cross-platform
macOS / Windows / Linux with native tablet input on all three.
GPU-accelerated
OpenGL rendering pipeline with batch compositing and FBO blend modes.
Product

Splineworks

A professional 2D vector animation editor with per-attribute keyframing, bone rigging with IK, Lua scripting, and multi-format export — designed for real production workflows.

Animation and rigging

Per-attribute keyframing, graph editor with Bezier tangents, bone rigging with IK/FK blending, weight painting, and lattice/curve deformers.

Drawing and illustration

Pen tool, pressure-sensitive brush, gradient mesh fills, boolean path operations, clipping masks with feathering, and blend modes.

Export to everything

Lottie JSON, animated SVG (CSS/SMIL), GIF, MP4, PNG/JPEG/WebP sequences, and sprite sheets — with pre-export validation.

Lua scripting

223+ API functions, per-property expressions, a built-in script editor, and headless CLI execution for batch automation.

View Splineworks details →
Also from Line & Vertex

vertexa-chart — an open-source, GPU-accelerated charting library with six trace types, streaming data support, dual CPU/GPU picking, and export to PNG, SVG, and CSV. WebGPU rendering with D3 interactive overlays.

Why Line & Vertex

Built for artists who hate friction.

Most creative software is either too expensive, too bloated, or too slow. We’re building tools that are fast, clear, and practical — with licensing that respects ownership.

Fast
Responsive interaction even as projects grow.
Clear
No UI clutter — predictable tools and panels.
Owned
Buy once, keep it. Upgrade when it’s worth it.
Practical
Designed around real production needs, not vanity features.
Pricing

Pricing that respects ownership.

Perpetual license

Pay once, keep it. Optional paid upgrades later — no subscriptions required. Final pricing will be announced at launch.

Launch updates

Get early pricing info and beta announcements.

Ready when you are.

Follow along for beta access, feature updates, and launch pricing — we’ll keep it concise.